Server has in fsx option traffic generation switched on and client has this option disabled completly. Next we used "Widetraffic" to generate AI traffic on client computer. ![]() ![]() ![]() Both my and client plane spawned in single player. Now, to make those two planes "visible" to each other on both computers, we tried to connect together to external server via "FSHost" or/and " fsinn" (apollo server). So we tried some ways of connections, but this type gave almost 75% positive resultat:įSX of Server and Client works in single player mode in the same airport, time but diferent gate\parking. I know that FSX has shared cockpit option in multiplayer and it works fine but in multiplayer we cant use built in ATC/(or other) and AI traffic. We want to use Built in AI traffic, ATC (or payware Radar contact 4 or PRO ATC X) plus shared cockpit - here is problem. One computer would be a server second client. He lives 400km from me so we would use HAMACHI for LAN local network conection. I would like to learn my friend how to fly in MFSX (I have 12 years experience with flight sim's from Microsoft). ![]() Is threr any ida how to synchronize this and other things?īut what I want to do. It looks like that, that switched guage on server cockpit (for example radio frequency) but it does not make and reaction in radio panel of client computer. Post maybe diferent from original topic but maybe somebody will help me with problem how to synchronize cockpit guages between two LAN connected computers witch are using " WidevieW" addon.
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